Game guide · 05MC
Your guide to Forty Thieves Solitaire
Use the rule sheet as a reference. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. The same rule applies on a phone and on a computer. Work at your own pace. Move one card at a time; build down in the same suit. Empty columns accept one card. The same rule applies on a phone and on a computer.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
Take a closer look while playing
Begin with the objective. Select a face-up card and then the destination pile or Empty slot. Take the next action only when the current step is clear.
What counts as success
Build eight suit foundations from ace to king. The same rule applies on a phone and on a computer. A clear plan starts with the current position.
Start here and follow along
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Move exposed cards onto suit foundations in the stated rank order.
- Undo reverses a choice. New deal shuffles again.
How to use the controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Return to the explanation when a decision is unclear. Use the rule sheet as a reference.
A useful example
A club 5 can move onto a club 6, but a whole run cannot move together. Check the relevant controls before continuing.
An important reminder
Take a moment to read the table. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. The same rule applies on a phone and on a computer.
A few questions answered
What is the aim?
Build eight suit foundations from ace to king. For a calm first round, focus on one decision. Check the relevant controls before continuing.
How do I use the controls?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Before making a move, check the cards in view. Return to the explanation when a decision is unclear.
Which format is available?
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Keep the active rule in mind. Use another round to revisit a decision.
What should I check before a move?
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Take a moment to read the table. Use another round to revisit a decision.
Can you give an example?
A club 5 can move onto a club 6, but a whole run cannot move together. Treat this as a chance to practise one rule. Return to the explanation when a decision is unclear.
What completes a round?
Build eight suit foundations from ace to king. Take a moment to read the table. Take the next action only when the current step is clear.
Which controls should I use?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Begin with the objective. Check the relevant controls before continuing.
Which version is played here?
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Use the rule sheet as a reference. Return to the explanation when a decision is unclear.
Does play involve an account or cash?
No. Play is free, without registration, deposits, bets or cash prizes. Keep the active rule in mind. The same rule applies on a phone and on a computer.
What completes a round?
Build eight suit foundations from ace to king. Work at your own pace. Return to the explanation when a decision is unclear.