Game guide · 05MC
Play Declaration Practice with the rules at hand
For a calm first round, focus on one decision. Check whether a complete 13-card hand can satisfy every declaration requirement. Check the relevant controls before continuing. Look at the complete hand before deciding. Start a 10-question session. Read the visible rule label and wild rank, if shown. Check the relevant controls before continuing.
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.
Build familiarity through play
Look at the complete hand before deciding. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Take the next action only when the current step is clear.
Aim for this result
Check whether a complete 13-card hand can satisfy every declaration requirement. The same rule applies on a phone and on a computer. Work at your own pace.
A walkthrough of the rules
- Start a 10-question session. Read the visible rule label and wild rank, if shown.
- All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
- Study the complete hand before answering. Choose Valid or Not valid.
- Read the explanation after submitting. Each question accepts one submitted answer.
- Continue to the tenth question for a session score; start another session for a new selection.
Keyboard and screen controls
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Return to the explanation when a decision is unclear. Look at the complete hand before deciding.
See how the rules apply
Example hand: A♥ 6♦ A♣ 2♣ A♠ 8♦ Joker 7♦ 2♥ 3♠ A♦ 2♠ 2♠. Wild rank 1. All thirteen cards can be split into legal non-overlapping melds, including two sequences and a pure sequence. The same rule applies on a phone and on a computer.
Avoid this misunderstanding
Before making a move, check the cards in view. Do not judge only the best three cards; every remaining card matters. Check the relevant controls before continuing.
Questions that come up during play
What is the aim?
Check whether a complete 13-card hand can satisfy every declaration requirement. For a calm first round, focus on one decision. Return to the explanation when a decision is unclear.
How do I use the controls?
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Keep the active rule in mind. Return to the explanation when a decision is unclear.
Which format is available?
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Keep the active rule in mind. Return to the explanation when a decision is unclear.
What should I check before a move?
Do not judge only the best three cards; every remaining card matters. Begin with the objective. Check the relevant controls before continuing.
Can you give an example?
One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. For a calm first round, focus on one decision. Take the next action only when the current step is clear.
How many questions are available?
This exercise contains 500 stored questions. A session selects ten without repeating within that session. Keep the active rule in mind. Use another round to revisit a decision.
Can I change a submitted answer?
No. Read the explanation, then continue. Start another session to practise again. Use the rule sheet as a reference. The same rule applies on a phone and on a computer.
Are the answers checked against the rules?
All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Keep the active rule in mind. Check the relevant controls before continuing.
Will I always see new cards?
No. The bank is finite, so another session may include a previously played question. A clear plan starts with the current position. The same rule applies on a phone and on a computer.
What does the score measure?
The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Take a moment to read the table. Return to the explanation when a decision is unclear.